Wednesday, January 25, 2017

Tony Hawks Pro Skater 4 OverView

Tony Hawks Pro Skater 4 OverView


Its hard to believe that its been only three years since the release of the first game in the Tony Hawks Pro Skater series. The original 1999 game launched an entire genre, and now several publishers are on the action sports bandwagon in a big way, eating off the table that Tony Hawk built. Activision has turned the success of the series into an entire line of similar products, but of course, the Tony Hawk series has always been the jewel in the crown. The yearly installments in the series have all featured pretty dramatic improvements on all fronts, while retaining some of the core gameplay mechanics that emphasize timing, skill, and creativity. On the surface, Tony Hawks Pro Skater 4 appears to make only minor changes to the formula, taking the career mode in a new direction and adding some seemingly minor gameplay elements. But as you play the game more and more, the value of the small tweaks and changes becomes pretty obvious, adding up to whats certainly another outstanding installment in the series.



Like Acclaims great inline skating game from earlier this year, Aggressive Inline, Tony Hawk 4 does away with the two-minute time limit so commonly associated with the genre. While this takes away the exciting challenge of trying to accomplish all of a levels objectives in one run, the games larger levels would make such an effort impossible anyway. Instead, goals in Tony Hawk 4 are spread throughout the level in the form of various bystanders with big arrows floating above their heads. Skating up to them and hitting the grab-trick button will make them talk and will start the goal, which then starts a timer. Many of the goals are the same sort that the series has featured all along. Youll still have to reach certain score plateaus by pulling off long strings of tricks, youll still have to collect or break various goal-specific items, and youll still collect the letters that spell skate. New types of objectives include some combo-based goals, which ask you to beat a specific score with one combo. Youll also have to collect letters that spell the word combo--all without landing your combo until the word is complete. The size of each area lets the game pack a lot more goals into each of the games nine levels, and some goals are only available once other goals have been met. Completing a goal also earns you upgrades for your skater, such as cash, new slots for special tricks, or stat points.


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